Not much better than Slaver + 2x Goblin tbh. In this SpellForce: Conquest of Eo video, I’ll talk about whether or not t. Why not Slaver + Orc? or Slaver + Mentalist? Or Mentalist + Orc? These would be some cool, thematic starts, Mentalist + 2x Militia is. Ti game SpellForce: Conquest of Eo min ph link Google Drive tc cao ti Free download SpellForce: Conquest of Eo full PC Trong tr chi chin lc theo lt ny ly bi cnh trong th gii SpellForce tuyt vi, hy m nhn vai tr ch nhn ca bn vi t cch l. Note: Ench is how it should be and feel like. Why is it ok for Ench to get a FREE PHANTOM WARRIOR(!) while Mental gets. Mentalists are cool, mostly for Zerbo's skills 4(their innate Mind Control don't really work early) and Militia. The starting stack is also very, very meh. It's almost like you're supposed to abuse Magic Coffer and the entire "mana -> city reputation" mechanic to get 200 / 200 with, idk, Sevenkeeps and roflstomp everything. A Game of Dwarves latest version: A full version game for Windows by Zeal Game Studio. I have already answered in this threadĪt first it was one T2 orc slaver and two T1 goblins and now it is one T2 mentalist and two T1 militia A Game of Dwarves, free and safe download. After that Id like the idea of adding more content through DLC, but, as always, I guess it all depends on sales. Originally posted by Gorwe:While at it, did the stack that Mentalism gets change at any point in time and if so, why? Are you asking if choosing Mentalism school resulted in different starting units this and previous patch? Personally I think that, other than balancing some things and possibly fixing bugs (not that I have found any so far) the only thing I wish this game had was map generation.
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